Matt is a Research Software Engineer in Complex Systems. He has a background in computer graphics, using physical-modelling to produce animations. He has recently completed his PhD on modelling the human mouth using the finite element method and also has experience with fluid simulation. Aside from physical-modelling, he also has research experience working with virtual and augmented reality.
Matt’s work on the team primarily revolves around the development of FLAMEGPU and advocating the use of GPU computing to support research. He is currently improving the performance of a model of tuberculosis spread.